Design a Technical Illustration Website Landing Page

Mock up a dark landing page in Lopsy with a hatched cutaway of a camera lens, glass built from circle selections, a traced ray path, callouts and UI cards.

  • Advanced
  • 150 min
  • 27 steps

Published

The finished Lumen Glassworks landing page on a near-black background. A nav bar has a lens logo, the wordmark, four links and a Book a service pill. On the left, an orange eyebrow sits over the headline Every element, accounted for., then body copy, an orange Send us a lens button, an outlined See the process button, an italic customer quote and three stats. On the right, a gridded drawing panel shows a double-Gauss camera lens in section, with a hatched metal barrel, retaining rings, six teal and blue glass elements, four orange rays converging on an image plane, numbered balloons, a 52.4 dimension, a legend and a title block. Below are three process cards with line icons, a Get started row with an orange Start a repair ticket button and a dark footer listing lens brands

Technical illustration makes a great hero for a website. One honest cutaway drawing tells visitors you know how the thing works. This tutorial mocks up a desktop landing page for Lumen Glassworks, an invented workshop that restores vintage camera lenses. The hero is a cross-section of a classic double-Gauss lens, the six-element design inside most 50 mm lenses. It has a hatched metal barrel, glass elements, a ray trace and drafting-style callouts, next to the headline, buttons and stats you'd find on a real page.

The fun part is the glass. Every lens surface is a slice of a sphere, so in a section drawing each surface is an arc of a circle. Each element is built from exactly that: a rectangle intersected with one circle and trimmed by another.

Along the way you'll use:

  • the Elliptical and Rectangular Marquee with Shift+Alt to intersect and Alt to subtract
  • Define Pattern and Fill with Pattern for section hatching, an engineering grid and a dash-dot centre line
  • a radial gradient, dithered with Add Noise
  • Grow and Shrink to outline parts
  • the Outer Glow and Stroke effects
  • the Shape tool for the panel, pill buttons and cards
  • live text in Space Grotesk, Inter, IBM Plex Mono and Instrument Serif italic
  • Rotate 90°, scaling, Duplicate Layer, group nudging and Canvas Size

The palette is near-black with warm off-white ink, glass in teal and blue, and one safety orange:

  • Background
  • panel
  • panel glow
  • footer
  • Ink
  • headline
  • outlines
  • leaders
  • Grey text
  • rules
  • Hatch lines
  • section fill
  • grid
  • Crown glass
  • flint glass
  • Accent orange
  1. Set up the page and guides

    Open Lopsy. In the New Document dialog, set Width to 1440 and Height to 1320, a common desktop frame. Click Create.

    1. Select Background, set the foreground colour to and choose Edit → Fill. With nothing selected, it fills the whole layer.
    2. Double-click Layer 1 and rename it Pattern Tiles. You'll use it as a scratch area in the next step.
    3. Click the top ruler at 80 and 1360 for the page margins, and at 620 where the drawing panel starts.
    4. Click the left ruler at 80 (the bottom of the nav bar), then at 120 and 780 (the top and bottom of the hero).
    5. Turn off View → Snap to Guides. Many of the small marquees you'll draw sit a few pixels from a guide, and snapping would pull them onto it.
    An empty 1440 by 1320 dark canvas with blue guides at both side margins, the panel's left edge, the bottom of the nav bar, and the top and bottom of the hero
  2. Draw four pattern tiles

    Patterns do the tedious drafting work. Zoom into an empty corner of Pattern Tiles.

    1. Forward hatch. Draw a 10 × 10 px rectangular marquee. Pick the Pencil at Size 2 and colour . Click just outside the box's bottom-left corner, then Shift-click just outside its top-right corner. The selection clips the line into a clean diagonal. Choose Edit → Define Pattern. With a selection active, only the selected pixels become the tile.
    2. Back hatch. Do the same in a second 10 × 10 box, this time running from the top-left corner to the bottom-right.
    3. Grid. In a 24 × 24 box, fill a 1 px strip along the top and another down the left side with . Then select the whole 24 × 24 box and define it.
    4. Dash-dot. In a 30 × 2 box, fill a 16 px dash, leave a 5 px gap, fill a 3 px dot and leave the last 6 px empty. Define the whole box, empty end included, so the gaps repeat.

    The Pattern Fill dialog now lists Patterns 1 to 4 in that order.

    Zoomed in on the corner of the canvas: two tiny 45 degree hatch tiles leaning opposite ways, an L-shaped grid tile and a dash-dot tile
  3. Draw the drawing panel and its glow

    1. Select Background and click New Group in the Layers panel. Name it Hero Drawing, then click Add Layer and name the new layer Panel.
    2. Pick the Shape tool and set Shape to Rectangle, Corner Radius to 14, Fill to , and add a Stroke of at Width 1.
    3. Shapes grow from where you press. Press at the panel's centre, (1000, 450), and drag to its bottom-right corner, (1380, 780). The panel bleeds 20 px past the right margin guide, and everything inside it stays within the guide.
    4. Add a layer named Panel Glow and Cmd-click the Panel thumbnail to select its shape.
    5. Pick the Gradient tool and set it to Radial. Click Advanced…, then set both stops to with the right-hand stop at 0 opacity. Drag from the middle of the lens area, about (985, 430), out past the panel's right edge.

    The glow stops the panel looking flat and pulls the eye to the drawing.

    A rounded dark rectangle on the right side of the page with a soft teal radial glow in its middle, and its selection still active
  4. Dither the glow with noise

    A dark, slow gradient can show as visible rings on some screens. A pinch of noise breaks them up.

    1. With Panel Glow selected, choose Filter → Add Noise….
    2. Set Amount to 4, click Mono and Gaussian, and click Apply.

    The grain is too fine to read as texture. You'll just notice that the rings are gone.

    The Add Noise dialog set to Amount 4, Mono and Gaussian over the panel glow
  5. Fill an engineering grid

    The lens will sit on a horizontal optical axis at y 430, with its front at x 740. The grid should line up with both.

    1. Add a layer named Grid. Cmd-click the Panel thumbnail, then choose Select → Shrink… by 1 px so the grid stays inside the border.
    2. Choose Edit → Fill with Pattern… and pick the 24 × 24 grid tile.
    3. Set Horizontal Offset to 83.33% and Vertical Offset to 91.67%. Those are 20 px and 22 px of the 24 px tile, the amounts that put grid lines on x 740 and y 430. Click Apply and deselect.
    The Pattern Fill dialog with the 24 px grid tile chosen, Horizontal Offset 83.33% and Vertical Offset 91.67%, over the panel selection
  6. Lasso the barrel in section

    A section view slices the lens down its axis, so the metal barrel shows twice: once above the axis and once mirrored below it.

    1. Add a layer named Barrel Section.
    2. Pick the Lasso and drag around the top wall, corner to corner. From left to right it has:
    • a front name ring
    • a long tube whose inner wall steps down where the middle glass sits
    • a raised aperture ring, which sets the f-number
    • a wider focus ring
    • a stepped bayonet, the mount that locks into the camera
    1. Hold Shift and lasso the same shape mirrored below the axis. Every y becomes 860 − y.
    Two long stepped lasso selections, one above and one mirrored below, outlining the top and bottom walls of a lens barrel
  7. Hatch the parts in opposite directions

    1. Fill the selection with (Edit → Fill). Then choose Edit → Fill with Pattern…, pick the forward hatch and click Apply. Deselect.
    2. In a section drawing, separate parts are hatched in opposite directions, so the rings mustn't read as one casting with the tube.
    • Cmd-click the Barrel Section thumbnail.
    • Shift+Alt-drag a rectangle over the bayonet, from (1186, 200) to (1250, 660). That intersects the selection down to just the mount.
    • Shift-drag a rectangle over each raised ring to add it: (920, 242)–(980, 262) and (1060, 246)–(1150, 268), plus their mirrors (920, 598)–(980, 618) and (1060, 592)–(1150, 614).
    1. Fill with again, then Fill with Pattern using the back hatch. The solid fill covers the old hatch first.
    The barrel wall filled with diagonal hatching, with the aperture ring, focus ring and bayonet selected top and bottom ready for the opposite hatch
  8. Add the retaining rings

    Glass doesn't float. Each element is clamped by a threaded retaining ring or rests against a spacer. Without them the drawing looks wrong to anyone who has opened a lens.

    1. Add a layer named Retainers.
    2. Lasso these five rings above the axis, then Shift-lasso each one's mirror below it:
    • front ring: (746, 294), (791, 294), (791, 295), (785, 302), (746, 302)
    • ring ahead of the first pair: (806, 318), (843, 318), (835, 330), (806, 330)
    • stop ring, which will hold the iris: a box from (932, 318) to (952, 330)
    • spacer between the rear pair and the last element: (1052, 304), (1114, 304), (1112, 314), (1090, 314), (1090, 330), (1056, 330), (1049, 318), (1052, 318)
    • rear ring: (1127, 304), (1172, 304), (1172, 320), (1136, 320)
    1. Fill with , then with the back hatch, the same direction as the rings they belong with.

    The slanted corners follow the curve of the glass that will sit against them.

    Small stepped lasso selections at each lens seat: a front ring, a ring ahead of the first pair, a stop ring, a spacer and a rear ring, top and bottom
  9. Outline every part

    1. Add a layer named Barrel Edges and set the colour to .
    2. Cmd-click the Barrel Section thumbnail, choose Select → Grow… by 1 px and Edit → Fill. Then choose Select → Shrink… by 2 px and press Delete. That leaves a 2 px line centred on the edge.
    3. Repeat with the Retainers thumbnail.
    4. For the seams between the tube and its rings, select each ring's rectangle again, Fill, Shrink by 1 and Delete. Use the Pencil at Size 1 to Shift-click a short vertical line where the bayonet meets the tube, at x 1188.
    The hatched barrel, rings and retainers, each outlined with a crisp off-white line
  10. Build a lens element from circles

    Zoom out to about 50%, or further, so the big circles fit on screen. They hang off the canvas, which is fine.

    1. Select Retainers and add three layers: Glass, then Glass Shine above it and Glass Edges above that. They sit under Barrel Edges, so the barrel outlines stay on top.
    2. For the Shine gradient, set the Gradient tool to Linear, click Advanced…, and set both stops to white, the left at 55% opacity and the right at 0%.
    3. Build the first element on Glass:
    • Height: with the Rectangular Marquee, drag from (736, 294) to (806, 566).
    • Front surface: a circle centred on (940, 430) with a radius of 200. With the Elliptical Marquee, hold Shift+Alt and drag its bounding box, from (740, 230) to (1140, 630). Only the overlap stays selected.
    • Back surface: a circle centred on (1304, 430) with a radius of 520. Hold Alt and drag from (784, −90) to (1824, 950) to cut away everything behind it.
    1. Fill it with .
    2. Select Glass Shine and drag the gradient from the element's top edge down to just above the axis.
    3. Select Glass Edges, Grow by 1, fill with , Shrink by 2 and press Delete.
    The first element being built: a narrow rectangle selection already intersected with a large circle, while a second, larger circle is Alt-dragged to subtract the back surface
  11. Build the other five elements

    Repeat the recipe from the last step for each element. Shift+Alt keeps the inside of a circle and Alt removes it. The two halves of each cemented pair share one circle, so they fit together with no gap. Boxes run from y 318 to y 542 unless noted, and every circle is centred on the axis at y 430.

    • Element 2 (crown): box x 804–865. Keep inside a circle at x 998, radius 190. Remove inside one at x 1450, radius 600.
    • Element 3 (flint): box x 846–930. Keep inside x 1450, radius 600. Remove inside x 1001, radius 135.
    • Element 4 (flint): box x 956–1040. Remove inside x 885, radius 135. Keep inside x 436, radius 600.
    • Element 5 (crown): box x 1021–1086. Remove inside x 436, radius 600. Keep inside x 882, radius 200.
    • Element 6 (crown): box x 1098–1168, from y 304 to y 556. Keep inside x 1622, radius 520, and inside x 934, radius 230.

    To draw a circle, drag from (centre − radius, 430 − radius) to (centre + radius, 430 + radius). Crown glass gets , and the denser flint glass gets the bluer . Give each element its shine and edge before you start the next one, while its selection is still live.

    When all six are done, set the Glass layer's opacity to 45% so the grid shows through.

    Six glass elements seated in the hatched barrel: teal crown elements and blue flint elements, each with a pale highlight at the top and a cream outline
  12. Add the iris and trace the rays

    1. Select Glass Edges and add a layer named Iris. With the Rectangular Marquee, select x 939–945 from y 330 to y 372, Shift-add x 939–945 from y 488 to y 530, and fill both with . The gap between them is the aperture.
    2. Select Glass Shine and add a layer named Rays. Pick the Brush at Size 2, Hardness 100, colour .
    3. Draw four rays that enter parallel to the axis at y 334, 382, 478 and 526. For each one, click at the panel's left edge, Shift-click where it meets each glass surface, and finish at the focus point on the axis, (1346, 430).

    The top ray bends at (764, 334), (792, 340), (827, 347), (855, 356), (883, 365), (1012, 384), (1034, 382), (1076, 380), (1104, 381) and (1160, 385). The bottom ray mirrors it. Converging (positive) elements bend a ray toward the axis and the blue diverging ones bend it slightly away, so the path wobbles before it closes on the focus. The outermost rays should just graze the iris.

    1. Lasso a small arrowhead on each incoming ray around x 690, Shift-adding each one, and fill.
    2. Click the fx button on the Rays row and turn on Outer Glow: colour , Size 6, Spread 0, Opacity 40.
    The iris bars in the stop ring and four thin orange rays entering from the left with small arrowheads, bending at the glass surfaces and converging on the axis at the right, with the Outer Glow settings open
  13. Add the centre line and image plane

    1. Select Glass Edges and add a layer named Axis. Select a 2 px tall strip from (632, 429) to (1349, 431), choose Edit → Fill with Pattern… and pick the dash-dot tile. In drafting, a dash-dot line marks a centre line.
    2. Add a layer named Image Plane and fill a 3 px wide bar from (1346, 330) to (1349, 530). That's where the film or sensor sits.
    The optics finished: a grey dash-dot centre line along the axis that stops at a short vertical image-plane line, with the iris and rays in place
  14. Draw leaders with a dark halo

    Leaders are the thin lines that connect a part to its number.

    1. Add a layer named Leaders. Use the Pencil at Size 1 in .
    2. Pick a point inside each element at y 520, at x 768, 842, 880, 1006, 1046 and 1130. Click there, then Shift-click straight below at y 649.
    3. Brush a 6 px dot of at the top of each leader. Drafters use a dot when a leader points at a surface, and an arrow when it points at an edge.
    4. Turn on the Stroke effect for Leaders: colour , Outside, Width 2. The thin dark halo keeps each leader readable where it crosses the hatching.
    Six thin vertical leader lines dropping from dots on each glass element down through the hatched barrel
  15. Number the balloons

    1. Add a layer named Balloons. Pick the Shape tool, set it to Ellipse, and set Fill to and Stroke to at width 1.
    2. For each leader, press at (x, 662) and drag to (x + 13, 675). That gives identical 26 px circles centred 13 px below each leader's end, and their dark fill hides the end of the line.
    3. Add an empty layer named Type Anchor above Balloons.
    4. Select Type Anchor, pick the Text tool, and set IBM Plex Mono Medium, size 13, Align center, colour . For each balloon, click 8 px above its centre and type its number. Point text hangs from the click point, so that puts the digit in the middle of the circle.

    Balloons 2–3 and 4–5 sit in pairs, matching the two cemented doublets.

    Six identical circular balloons numbered 1 to 6 at the bottom of each leader, paired under the cemented doublets
  16. Add the dimension, legend and title block

    1. Dimension. On Leaders, Shift-click two extension lines up from the barrel's front and back ends: x 728 from y 248 to y 196, and x 1230 from y 286 to y 196. Draw a dimension line between them at y 204 and lasso a small arrowhead at each end. Then, from Type Anchor, add 52.4 in Plex Mono 13, centred just above the line.
    2. Captions. Add SECTION A–A at the panel's top left and SCALE 4:1 · DIMENSIONS IN MM right-aligned at the top right, both in Plex Mono 12, .
    3. Legend. Add three lines in Plex Mono 12, : CROWN GLASS nd 1.620, FLINT GLASS nd 1.700 and MARGINAL RAYS f/2. nd is the refractive index, and marginal rays are the outermost rays the aperture lets through. The monospace font lines the values up in a column.
    4. Swatches. Add a Legend Swatches layer. Click the Eyedropper on a crown element, then fill a 10 × 10 px square beside the first line. Do the same with a flint element for the second line, so each swatch matches the glass as it actually reads. Fill a short orange bar for the rays.
    5. Title block. Add a Title Block layer. With the Shape tool, set no fill and a 1 px stroke, then press at (1248, 734) and drag to (1364, 764). Pencil one line across the middle and one down at x 1262. Add four size-11 labels: LUMEN GLASSWORKS, DWG LG-050-A, 50 mm f/2 and REV C · 2026.
    6. Rotated label. Add IMAGE PLANE in Plex Mono 11. With the Move tool, click Rotate 90° CCW in the options bar, then use the arrow keys to nudge it just right of the image plane, centred on the axis.
    The complete drawing panel: SECTION A–A and SCALE 4:1 captions at the top, a 52.4 dimension line, the rotated IMAGE PLANE label, the balloons, a three-line legend with swatches and a ruled title block
  17. Make the logo mark

    The logo reuses the lens trick at a tiny scale.

    1. Select Pattern Tiles, which sits outside every group, and click New Group. Name it Nav and add a layer named Logo Mark.
    2. Ring. Drag a circle from (79, 23) to (113, 57) and fill it with . Then Shrink by 2 and press Delete.
    3. Lens. Drag a circle from (63, 21) to (101, 59), then Shift+Alt-drag one from (91, 21) to (129, 59). The overlap is a narrow lens. Fill it with orange.
    4. Pencil a 1 px cream line through the middle, from x 74 to x 118. It reads as an optical axis.
    Zoomed in on the nav bar: a cream ring with an elliptical-marquee intersection selection inside it forming a narrow lens shape
  18. Build the nav bar

    1. Add a Nav Rule layer and Shift-click a 1 px line across the page at y 80.
    2. Add a CTA Pill layer. With the Shape tool, draw a Rectangle with Corner Radius 18, no fill and a 1 px stroke, pressing at (1280, 40) and dragging to (1360, 58).
    3. Add an empty Nav Type Anchor layer and set this type from it:
    • LUMEN GLASSWORKS in Space Grotesk SemiBold 17, at x 126 beside the logo. Select it and set Letter spacing to 2.5 in the Text panel. Then select the anchor again and set Letter spacing back to 0, because Text panel settings also become the defaults for your next text.
    • Lenses, Services, Journal and Workshop in Inter Medium 15, starting at x 820 and 34 px apart. Make the current page, Lenses, and the others .
    • Book a service in Inter SemiBold 14, centred in the pill.
    1. On Nav Rule, fill a 2 px orange bar under Lenses, sitting on the rule. That marks the current page.
    The nav bar: the lens logo, LUMEN GLASSWORKS letter-spaced in Space Grotesk, four links with an orange underline under Lenses, and a Book a service pill on the right
  19. Set the hero copy

    Make a Hero Copy group the same way as Nav. Add the shapes first, so the text you create afterwards sits on top of them.

    1. Add a Primary Button layer: a Rectangle, radius 26, fill , no stroke, pressed at (180, 486) and dragged to (280, 512).
    2. Add a Secondary Button layer: the same, but with no fill and a 1 px cream stroke, pressed at (400, 486) and dragged to (504, 512).
    3. Add a Rules layer. Shift-click a divider from (80, 684) to (540, 684), and fill a 2 px bar from y 556 to 640 at x 80 for the quote.
    4. Add an empty Copy Anchor layer and set the text from it:
    • Eyebrow at (80, 146): FIG. 01 — LENS RESTORATION WORKSHOP in IBM Plex Mono Medium 12, orange, letter spacing 1.5.
    • Headline at (76, 176): Every element, and accounted for. on two lines, Space Grotesk SemiBold 64, , Line height 1.05, Letter spacing -1.5. Big display type looks better slightly tightened.
    • Body: drag a text box from (80, 328) to (520, 440) so it wraps. Use Inter 18, , line height 1.55: "We strip, clean, re-cement and collimate vintage camera lenses by hand — then send them home with a full optical report and a test-chart print." To collimate means to align the elements precisely on the axis.
    • Button labels, Inter 16, Align center, clicked at the middle of each button: Send us a lens in SemiBold , and See the process → in Medium cream.
    • Quote: a text box from (100, 552) to (540, 620) in Instrument Serif Italic 23, line height 1.3: "“My grandfather’s Helios came back sharper than the day it left the factory.”" Under it, at (100, 626), add — AMARA OKAFOR, DOCUMENTARY PHOTOGRAPHER in Plex Mono 11, .
    • Stats at y 704, x 80, 248 and 416: 1,240, 2 µm and 14 days in Space Grotesk Medium 30. Under each, at y 750, add LENSES RESTORED, CENTRING TOLERANCE and AVG. TURNAROUND in Plex Mono 11, .
    The left column: an orange monospace eyebrow, the two-line headline Every element, accounted for., grey body copy, an orange Send us a lens pill and an outlined See the process pill, an italic quote with a grey rule, and three stats
  20. Nudge the column into line

    Now compare the eyebrow with SECTION A–A in the panel. The column sits 8 px lower, and when two tops are that close the gap looks like a mistake. Lining them up makes it look deliberate.

    1. Collapse Hero Copy and click its row so the whole group is active.
    2. With the Move tool, press the up arrow 8 times. Every button, text and rule moves together.

    The stat labels now line up with the bottom row of the title block too.

    The Hero Copy group selected with one transform box around the whole left column, ready to nudge
  21. Duplicate the process cards

    1. Make a Process Cards group and add a layer named Card 1.
    2. Draw a Rectangle with radius 14, fill and a 1 px stroke, pressing at (280, 1006) and dragging to (480, 1120).
    3. Choose Layer → Duplicate Layer, rename the copy Card 2, click its row, and drag it 440 px to the right with the Move tool. Keep an eye on the Info panel's layer position.
    4. Duplicate Card 2 the same way to make Card 3.

    Keep all three cards identical. In a static mockup, a "hover" highlight on one card just looks stuck.

    Three identical empty dark cards with rounded corners in a row below the hero
  22. Draw the icons, the doublet at double size

    Each icon goes on its own layer above the cards, drawn in cream and orange lines.

    1. Icon Rings (card 1): three ellipse rings, 48 × 14 px, stacked 16 px apart around (134, 942). For each, drag the outer ellipse, then Alt-drag a 44 × 10 px ellipse inside it to hollow it out, and fill. Make the middle ring orange and the others cream, and Pencil a thin grey axis through the stack.
    2. Icon Reticle (card 3): around (1014, 942), make a cream ring 48 px across and 2 px thick with Shrink, and a thin orange ring 22 px across inside it. Pencil four crosshair arms with a gap in the middle, and brush an orange dot at the centre.
    3. Icon Doublet (card 2): small icons are easier to draw big, so draw this one at twice its final size over the middle of card 2. Work around a centre point (cx, cy):
    • Biconvex lens: a box from (cx − 32, cy − 48) to (cx + 12, cy + 48). Shift+Alt a circle of radius 80 centred 80 px right of the box's left edge, then another centred 80 px left of its right edge.
    • Plano-concave lens: a box from (cx − 20, cy − 48) to (cx + 32, cy + 48). Alt-subtract the second circle above. The flat back is just the box edge.
    • Outline each lens with Grow 2, Fill, Shrink 4 and Delete. Then brush two orange 3 px rays that run in parallel and converge to a point past the lens.
    A large outline drawing of a cemented doublet lens with two orange rays converging through it over the middle card, next to the reticle icon on the third card
  23. Scale the doublet and place it

    1. Draw a rectangle marquee just around the doublet drawing and switch to the Move tool.
    2. Hold Cmd and drag the bottom-right handle halfway toward the top-left one. That scales it to 50% in proportion, and the 4 px outlines become 2 px, matching the other icons.
    3. Press Cmd+D, then drag the doublet so its left edge sits 28 px inside the card, on the text margin, and its middle is level with the other icons at y 942.
    The middle and right cards with matching line icons in their top-left corners: the small doublet and the reticle
  24. Write the card text

    1. Add Section Rule and Cards Anchor layers above the icons.
    2. From Cards Anchor, type 02 — THE PROCESS at (80, 852) in Plex Mono 12, orange, letter spacing 1.5. On Section Rule, Shift-click a hairline from just past it to the right margin.
    3. For each card, start 28 px in from its left edge:
    • a step label at y 984 in orange Plex Mono 12
    • a title at y 1009 in Space Grotesk Medium 22
    • a body text box from y 1052 to y 1106 in Inter 15, , line height 1.5
    • a right-aligned 01 / 03 counter in Plex Mono 11, ending 28 px from the card's right edge and centred on the icon's height
    1. Use this copy:
    • 01 — DISASSEMBLY, "Mapped, logged, taken apart", "Every spacer and shim is measured and logged before an element leaves the barrel."
    • 02 — RE-CEMENTING, "Balsam out, clarity back", "Separated doublets are split, cleaned and rebonded with optical UV cement."
    • 03 — COLLIMATION, "Centred to two microns", "Each group is aligned on an autocollimator, then the whole lens is shot on a test chart."
    The three cards finished: orange step labels, titles in Space Grotesk, two lines of grey body copy and small 01 / 03 counters aligned with the icons
  25. Add a closing CTA and footer

    A landing page should end with an action, not just a footer. Make a Footer group above Background.

    1. Footer bar. Add a Footer Bar layer. Fill from y 1248 to the bottom of the page with , and Shift-click a rule along its top.
    2. Button. Add a Closing Button layer: an orange Rectangle with radius 26, pressed at (1242, 1192) and dragged to (1360, 1218).
    3. Text. Add an empty Footer Anchor layer and set the type from it, lowest and rightmost first, so no click lands on text you've already made:
    • Start a repair ticket, Inter SemiBold 16, , centred on the button.
    • Most lenses are back on a camera within two weeks., Inter 16, , at (80, 1206).
    • Hazy, sticky or fungus-spotted?, Space Grotesk Medium 30, at (80, 1158).
    • In the footer, in Plex Mono 12 : NOW SERVICING ZEISS · LEICA · CANON FD · NIKKOR · HELIOS · TAKUMAR · ROKKOR on the left, and © 2026 LUMEN GLASSWORKS · LEITH, EDINBURGH right-aligned to the margin.

    Look at the spacing. The row is jammed between the cards and the footer, and it doesn't read as its own section.

    The bottom of the page on the 1320 px canvas: the three cards, the headline Hazy, sticky or fungus-spotted?, an orange Start a repair ticket button, and the footer squeezed in close below
  26. Give the page more room

    1. Choose Image → Canvas Size….
    2. Click the top-centre anchor so everything stays put and the new space is added at the bottom. Set Height to 1420 and click Apply.
    3. The new strip is transparent, so select Background and Edit → Fill it with again.
    The Canvas Size dialog with the height raised to 1420 and the anchor set to the top centre, over the cramped first version of the page
  27. Space out the closing row

    1. Click Footer Bar, then Cmd-click the two footer text layers. With the Move tool, press Shift and the down arrow 10 times to move them 100 px down to the bottom of the page.
    2. Select the closing button, headline, subline and button label the same way, and move them down 60 px.
    3. From Footer Anchor, add 03 — GET STARTED at (80, 1182) in orange Plex Mono 12 with letter spacing 1.5. On a Closing Rule layer, Shift-click a hairline from just past it to the margin, matching section 02.

    The row now has its own section heading and room to breathe. To finish, delete the Pattern Tiles layer; your patterns stay in the Pattern Fill dialog. You can also delete the empty anchor layers. Choose File → Quick Export PNG for the mockup and File → Save Project to keep every layer editable.

    The bottom of the finished page: the cards, a 03 Get started eyebrow and rule, the closing headline and subline, the orange button, and the footer with room around them